Estrategia
- Levels iniciais devem estabilizar movimento, sustain e um padrao confiavel de dano antes de escolhas de luxo.
- Janelas de boss sao portoes de mapa. Guardar cooldowns e ouro para o boss costuma valer mais do que gastar cedo.
- Endless amplia o pool de monstros e aumenta a pressao. Trate a clear de 30 minutos como a vitoria planejada.
- Runas pertencem a Paladin, Druid e Sorcerer; Knight progride por arma e magias de combate.
Notas do Runtime
- Normal monster spawn times below are baseline director timings with no extra level/kill acceleration. Real runs can surface monsters earlier if the player snowballs, and entering the next map after a boss clear now adds four minutes of director pressure immediately.
- Monster kills award XP and shared gold, but equipment now comes from chests only. Gold resets when a new map starts, while both gold earned and chest costs rise by 34% per campaign map. Every Standard map and the initial Endless floor deterministically place 8-13 unrevealed chests. Standard never refills them. In Endless, dropping below 3 unopened chests starts a recovery cycle with a fresh 8-13 target; one reserved chest teleports in every 30 seconds until that target is live. The chest rarity rolls when discovered, all revealed chest names stay Chest, and the color/cost shows whether the item roll floors at common, uncommon, rare, epic, or legendary.
- The normal clear rolls six distinct campaign bosses from an eight-boss pool. After the sixth boss clear, the final portal can end the run, or a red endless portal can continue into the Endless boss sequence one boss at a time.