Common or better
Chests
Monster kills award XP and shared gold, but equipment now comes from chests only. Gold resets when a new map starts, while both gold earned and chest costs rise by 34% per campaign map. Every Standard map and the initial Endless floor deterministically place 8-13 unrevealed chests. Standard never refills them. In Endless, dropping below 3 unopened chests starts a recovery cycle with a fresh 8-13 target; one reserved chest teleports in every 30 seconds until that target is live. The chest rarity rolls when discovered, all revealed chest names stay Chest, and the color/cost shows whether the item roll floors at common, uncommon, rare, epic, or legendary.
Uncommon or better
Rare or better
Epic or better
Legendary
| Chest | Chance | Cost | Loot Floor |
|---|---|---|---|
| Chest (common) | 58% | 1x | Common or better |
| Chest (uncommon) | 23% | 1.55x | Uncommon or better |
| Chest (rare) | 12% | 2.35x | Rare or better |
| Chest (epic) | 5.5% | 3.45x | Epic or better |
| Chest (legendary) | 1.5% | 4.8x | Legendary |